Futuristic architecture for a square tiled game rendered in dimetric projection at 2 to 1 pixel ratio, with a 30 orthographic corner camera from 2 angles. The clipping path is included in the 3D illustration. Calendar #582527942
Futuristic architecture for a square tiled game rendered in dimetric projection at 2 to 1 pixel ratio, with a 30 orthographic corner camera from 2 angles. The clipping path is included in the 3D illustration. Calendar #582527942